A. game development, social context, experimentation, anatomy
B. concept visualization, experimentation, computerprogramming, history lessons
C. dissections, cultural lessons, space exploration, computer programming
D. social context, field trips, experimentation, concept visualization
A. manufacturing
B. creative professionals
C. financial analysts
D. media and entertainment
A. betterpatient engagement and understanding of medical conditions and procedures
B. higher training retention rates
C. exciting way to see medical solutions
D. a great way to test drug interactions on the body
E. ability for healthcare professionals to simulate/practice procedures for better quality ofcare